Table of Contents

+FILETAGS: :work:prosper:

Table 1: Clock summary at [2021-09-28 Tue 11:34]
Headline Time  
Total time 33:21  
[BROKEN LINK: No match for fuzzy expression: *Prosper checkin] 0:40  
[BROKEN LINK: No match for fuzzy expression: *Prosper Checkin] 0:48  
[BROKEN LINK: No match for fuzzy expression: *Tasks] 31:53  
  [BROKEN LINK: No match for fuzzy expression: *Get phaser startup project installed and running]   1:23
  [BROKEN LINK: No match for fuzzy expression: *Import assets]   1:24
  [BROKEN LINK: No match for fuzzy expression: *Make guy walk around map]   0:05
  [BROKEN LINK: No match for fuzzy expression: *Figure out how to scale images]   0:12
  [BROKEN LINK: No match for fuzzy expression: *Get rest of assets]   0:14
  [BROKEN LINK: No match for fuzzy expression: *Go through config object]   0:25
  [BROKEN LINK: No match for fuzzy expression: *Arrange background items properly (houses etc)]   3:14
  [BROKEN LINK: No match for fuzzy expression: *Animate walking animation]   0:44
  [BROKEN LINK: No match for fuzzy expression: *animate walking for all directions]   1:49
  [BROKEN LINK: No match for fuzzy expression: *animate angles]   0:05
  [BROKEN LINK: No match for fuzzy expression: *oops direction right still low framerate]   0:06
  [BROKEN LINK: No match for fuzzy expression: *directional idle]   0:10
  [BROKEN LINK: No match for fuzzy expression: *Figure out how to trigger events]   0:35
  [BROKEN LINK: No match for fuzzy expression: *figure out how to set collision borders]   0:56
  [BROKEN LINK: No match for fuzzy expression: *Set all collisions]   3:09
  [BROKEN LINK: No match for fuzzy expression: *Maximize game window size]   0:13
  [BROKEN LINK: No match for fuzzy expression: *Move cat from gate to middle]   1:33
  [BROKEN LINK: No match for fuzzy expression: *Trigger dialog box on touch cat]   2:24
  [BROKEN LINK: No match for fuzzy expression: *Plug in tiled]   4:32
  [BROKEN LINK: No match for fuzzy expression: *figure out map width/height tile #]   0:05
  [BROKEN LINK: No match for fuzzy expression: *Split into scene manager system]   0:15
  [BROKEN LINK: No match for fuzzy expression: *Depth changing]   3:30
  [BROKEN LINK: No match for fuzzy expression: *full dynamic layer]   2:06
  [BROKEN LINK: No match for fuzzy expression: *wind down]   0:23

Tasks

DONE Get phaser startup project installed and running

DONE Import assets

DONE Make guy walk around map

DONE Figure out how to scale images

DONE Get rest of assets

DONE Go through config object

DONE Stitch other background elements together

DONE Arrange background items properly (houses etc)

DONE Animate walking animation

DONE animate walking for all directions

  • [X] figure out why ignore already playing animations isn't working
  • [X] fix improperly sized spritesheet

DONE animate angles

DONE oops direction right still low framerate

DONE directional idle

DONE Figure out how to trigger events

DONE figure out how to set collision borders

DONE figure out how to yank and give back player control

DONE Set all collisions

https://rexrainbow.github.io/phaser3-rex-notes/docs/site/tilemap/ <– looks useful

  • [ ] grandma bottom wall
  • [ ] grandma left wall
  • [ ] grandma house
  • [ ] grandma top wall
  • [ ] grandma right wall
  • [ ] curve wall

DONE figure out how to track non-player objects with camera

nah just track the player probably lol. Or jsut startFollow.

DONE Go into grandma's house

https://photonstorm.github.io/phaser3-docs/Phaser.Scene.html A scene or scenes to add to the game. If several are given, the first is started; the remainder are started only if they have { active: true }. See the sceneConfig argument in Phaser.Scenes.SceneManager#add

DONE Maximize game window size

DONE Move cat from gate to middle

DONE Cause cat's movement finishing to block off ability to exit

DONE Trigger dialog box on touch cat

DONE Plug in tiled

DONE figure out map width/height tile #

<2021-08-31 Tue>,

pretty sure i need fresh assets, waiting on chat with artist team

DONE look into scene managemetn

DONE Split into scene manager system

DONE paint collision into Tiled

DONE Depth changing

<2021-09-15 Wed>,

need to hear back from design on how they wanna do this

DONE add dynamic layer to all other objects

DONE Clean up layering collision boundaries

DONE Add colission to all other objects

DONE Debounce dialogs

DONE Dialog title

DONE Dialog text animate fills

DONE Dialog portrait

DONE Dialog closes after time?

DONE full dynamic layer

DONE wind down

Created: 2026-05-08 Fri 18:45