Table of Contents
- Tasks
- DONE Get phaser startup project installed and running
- DONE Import assets
- DONE Make guy walk around map
- DONE Figure out how to scale images
- DONE Get rest of assets
- DONE Go through config object
- DONE Stitch other background elements together
- DONE Arrange background items properly (houses etc)
- DONE Animate walking animation
- DONE animate walking for all directions
- DONE animate angles
- DONE oops direction right still low framerate
- DONE directional idle
- DONE Figure out how to trigger events
- DONE figure out how to set collision borders
- DONE figure out how to yank and give back player control
- DONE Set all collisions
- DONE figure out how to track non-player objects with camera
- DONE Go into grandma's house
- DONE Sort browser banner
- DONE Maximize game window size
- DONE Move cat from gate to middle
- DONE Cause cat's movement finishing to block off ability to exit
- DONE Trigger dialog box on touch cat
- DONE Plug in tiled
- DONE figure out map width/height tile #
- DONE look into scene managemetn
- DONE Split into scene manager system
- DONE paint collision into Tiled
- DONE Depth changing
- DONE add dynamic layer to all other objects
- DONE Clean up layering collision boundaries
- DONE Add colission to all other objects
- DONE Debounce dialogs
- DONE Dialog title
- DONE Dialog text animate fills
- DONE Dialog portrait
- DONE Dialog closes after time?
- DONE full dynamic layer
- DONE wind down
+FILETAGS: :work:prosper:
| Headline | Time | |
|---|---|---|
| Total time | 33:21 | |
| [BROKEN LINK: No match for fuzzy expression: *Prosper checkin] | 0:40 | |
| [BROKEN LINK: No match for fuzzy expression: *Prosper Checkin] | 0:48 | |
| [BROKEN LINK: No match for fuzzy expression: *Tasks] | 31:53 | |
| [BROKEN LINK: No match for fuzzy expression: *Get phaser startup project installed and running] | 1:23 | |
| [BROKEN LINK: No match for fuzzy expression: *Import assets] | 1:24 | |
| [BROKEN LINK: No match for fuzzy expression: *Make guy walk around map] | 0:05 | |
| [BROKEN LINK: No match for fuzzy expression: *Figure out how to scale images] | 0:12 | |
| [BROKEN LINK: No match for fuzzy expression: *Get rest of assets] | 0:14 | |
| [BROKEN LINK: No match for fuzzy expression: *Go through config object] | 0:25 | |
| [BROKEN LINK: No match for fuzzy expression: *Arrange background items properly (houses etc)] | 3:14 | |
| [BROKEN LINK: No match for fuzzy expression: *Animate walking animation] | 0:44 | |
| [BROKEN LINK: No match for fuzzy expression: *animate walking for all directions] | 1:49 | |
| [BROKEN LINK: No match for fuzzy expression: *animate angles] | 0:05 | |
| [BROKEN LINK: No match for fuzzy expression: *oops direction right still low framerate] | 0:06 | |
| [BROKEN LINK: No match for fuzzy expression: *directional idle] | 0:10 | |
| [BROKEN LINK: No match for fuzzy expression: *Figure out how to trigger events] | 0:35 | |
| [BROKEN LINK: No match for fuzzy expression: *figure out how to set collision borders] | 0:56 | |
| [BROKEN LINK: No match for fuzzy expression: *Set all collisions] | 3:09 | |
| [BROKEN LINK: No match for fuzzy expression: *Maximize game window size] | 0:13 | |
| [BROKEN LINK: No match for fuzzy expression: *Move cat from gate to middle] | 1:33 | |
| [BROKEN LINK: No match for fuzzy expression: *Trigger dialog box on touch cat] | 2:24 | |
| [BROKEN LINK: No match for fuzzy expression: *Plug in tiled] | 4:32 | |
| [BROKEN LINK: No match for fuzzy expression: *figure out map width/height tile #] | 0:05 | |
| [BROKEN LINK: No match for fuzzy expression: *Split into scene manager system] | 0:15 | |
| [BROKEN LINK: No match for fuzzy expression: *Depth changing] | 3:30 | |
| [BROKEN LINK: No match for fuzzy expression: *full dynamic layer] | 2:06 | |
| [BROKEN LINK: No match for fuzzy expression: *wind down] | 0:23 |
Tasks
DONE Get phaser startup project installed and running
DONE Import assets
DONE Make guy walk around map
DONE Figure out how to scale images
DONE Get rest of assets
DONE Go through config object
DONE Stitch other background elements together
DONE Arrange background items properly (houses etc)
DONE Animate walking animation
DONE animate walking for all directions
[X]figure out why ignore already playing animations isn't working[X]fix improperly sized spritesheet
DONE animate angles
DONE oops direction right still low framerate
DONE directional idle
DONE Figure out how to trigger events
DONE figure out how to set collision borders
DONE figure out how to yank and give back player control
DONE Set all collisions
https://rexrainbow.github.io/phaser3-rex-notes/docs/site/tilemap/ <– looks useful
[ ]grandma bottom wall[ ]grandma left wall[ ]grandma house[ ]grandma top wall[ ]grandma right wall[ ]curve wall
DONE figure out how to track non-player objects with camera
nah just track the player probably lol. Or jsut startFollow.
DONE Go into grandma's house
https://photonstorm.github.io/phaser3-docs/Phaser.Scene.html A scene or scenes to add to the game. If several are given, the first is started; the remainder are started only if they have { active: true }. See the sceneConfig argument in Phaser.Scenes.SceneManager#add
DONE Sort browser banner
DONE Maximize game window size
DONE Move cat from gate to middle
DONE Cause cat's movement finishing to block off ability to exit
DONE Trigger dialog box on touch cat
DONE Plug in tiled
DONE figure out map width/height tile #
,
pretty sure i need fresh assets, waiting on chat with artist team
DONE look into scene managemetn
DONE Split into scene manager system
DONE paint collision into Tiled
DONE Depth changing
,
need to hear back from design on how they wanna do this